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Aerial_Knight's Never Yield review
+ Universal App - Designed for iPhone and iPad
By Campbell Bird on April 4th, 2022
Our rating: :: LABORED LEAPING
This stylish runner has some great ideas, but they don’t quite come together as seamlessly as they should.
Read The Full Review »
Apple Arcade: Ranked - 51-75 [Updated 7.6]
Posted by Campbell Bird on September 16th, 2020
This is part 3 of our Apple Arcade rankings. Quick navigation to other parts:
1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+
51. Slash Quest!
[img id="107855" alt=""]
Description:
Slash Quest!is a colorful action game where you steer a sword much in the same way you might a shopping cart to chop down enemies and solve environmental puzzles.
Rank Explanation:
This game reminds me a lot of B-tier Playstation platformers, and I mean that as a term of endearment. There’s a charming weirdness here that’s hard to put your finger on, and it backs up its simple goofy mechanics with systems that are geniunely fun to play around with.
Apple Arcade: Ranked - 76-100 [Updated 7.6]
Posted by Campbell Bird on September 16th, 2020
This is part 4 of our Apple Arcade rankings. Quick navigation to other parts:
1-25 | 26-50 | 51-75 | 76-100 | 101-125 | 126-150 | 151-175 | 176-200 | 201+
76. Creaks
[img id="105862" alt=""]
Description:
Amanita Design’s second release on Apple Arcade is a more standard puzzle adventure than Pilgrims. Creaks has you playing as a young man who is lost in a mysterious world found through a crack in his apartment. The challenges here are ones of traversal, and most of your time is spent figuring out how to manipulate your environment to hit the right switches you need to move forward.
Rank Explanation:
Creaks hit during a wave of Apple Arcade duds hit the service, and even then it’s nothing too fancy. Of course, it has the signature Amanita Design style, but otherwise feels like their take on Inside (a thing quite a number of Apple Arcade games have done for some reason). It’s a totally solid experience that is helped a lot by its audio and visual design, despite feeling a tad derivative.
FREE!
How to get back into Clash Royale
Posted by Campbell Bird on May 5th, 2020
+ Universal App - Designed for iPhone and iPad
Our rating: :: ROYALLY FUN :: Read Review »
You may have seen a our new Clash Royale guide kicking around on the site lately, and that's because I decided to check back in on the game after years away from it. Turns out, it's still a pretty incredible game, and Supercell has done quite a bit to try and tone down the more frustrating aspects of the game in my time away from it.
As a result, I'm all the way back in on the game and having a blast. If you've been curious about getting back into Clash Royale, or never found the time to get into in the first place, here are some tips to help you get into the game while avoiding some of its more frustrating aspects.
This is the Police 2 review
+ Universal App - Designed for iPhone and iPad
By Campbell Bird on September 16th, 2019
Our rating: :: PROBLEMS WITH THE LAW
There’s so much going on in This is the Police 2, and it’s hard to understand or enjoy any of it.
Read The Full Review »
Dungeon Tales: RPG Card Game review
+ Universal App - Designed for iPhone and iPad
By Campbell Bird on August 20th, 2019
Our rating: :: CARD GAME COPY
Dungeon Tales: RPG Card Game is yet another Slay the Spire clone on mobile that doesn’t quite stand out.
Read The Full Review »
FREE!
Posted by Campbell Bird on May 28th, 2019
+ Universal App - Designed for iPhone and iPad
Earlier this month, a little game called Flappy Fighter hit the App Store and seemingly surprised everyone. What looked like a simple Flappy Bird send-up actually turned into the little mobile fighting game that could.
It seems like the only person who wasn't surprised by Flappy Fighter's success was the game's creator, Andrew Baxter. To learn more about the creative process that went into this breakout title, I reached out to Baxter. See our exchange below, where we discuss everything from the public reaction to the game as well as what the future of Flappy Fighter might look like:
FREE!
We talked to Tony Swatton, legendary Hollywood blacksmith, about building a real-life version of Heaven's Disk from The Legend of Solgard
Posted by Harry Slater on September 20th, 2018
+ Universal App - Designed for iPhone and iPad
Sometimes we like to tell you about the awesome stuff going on around mobile gaming, not just about how awesome mobile games are. And this is definitely one of those times. Because what's more awesome than real-life weapons based on things from your favorite games? We can't think of a single thing quite frankly.
So when we found out that King had commissioned Tony Swatton, a legendary blacksmith in the entertainment industry with decades of work behind him, to make a weapon from Legend of Solgard, we figured it'd be silly if we didn't talk to him about the build, his career, and how you might get into blacksmithing yourself.
And that's exactly what this article is. Along the way you'll see some images from the build, and at the end of the piece you can check out a video that shows the process from piece of metal to an amazing looking, finished version of the Heaven's Disk from the game.
If you've not heard of Legend of Solgard, it's something of a departure from King. While it does have match-stuff mechanics, there's some deeper RPG stuff going on in the background, and a host of intriguing characters for you to unlock.
5 things you need to know to get started in Pokemon Quest
Posted by Emily Sowden on July 5th, 2018
After Pokemon Quest snuck out on Nintendo Switch, we had to wait a surprisingly short amoung of time before getting it on iOS and Android. I mean, we knew it was coming, but you'd never know if we'd only be waiting a month or six to get our hands on the game.
If you're looking for a full RPG you won't find it here, sorry chaps. This one's a free to play title that's not quite the style of Pokemon you'd recognise. It may have all of the fan-favourites from Red and Blue, but they're – er – blockier, so there are a few new things to learn.
Not to worry, though! Here's a handy ol' guide to walk you through the basics so you can command an epic team and collect all of the delicious, shiny loot.
Make the most of spring with these 5 gardening apps
Posted by Jessica Famularo on May 8th, 2017
Spring is well under way, though depending on where you are in the world it might not quite feel like it just yet. Regardless, it's never too early or too late to start honing your green thumb. If you're not sure where to start, we're here to recommend a few helpful apps that will get you started.
FREE!
Pokemon GO update: 3 things you need to know
Posted by Nick Tylwalk on August 1st, 2016
+ Universal App - Designed for iPhone, iPad and Apple Watch
Our rating: :: POCKET MONSTER :: Read Review »
Forget big, splashy content additions for the time being. Pokemon GO received an update over the weekend, and it mostly came with a whimper instead of a bang.
That's not to say it wasn't welcome. The update, which hit both iOS and Android, fixed one of the more annoying things that didn't work with the game for most of its existence, made a key activity simultaneously easier and more difficult, and introduced some unintentional humour (we think) into the mix.
This Week at 148Apps: March 9-13, 2015
Posted by Chris Kirby on March 16th, 2015
March Roars In At 148Apps
How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.
Angry Birds Stella POP!
Angry Birds Stella POP! could have so easily been yet another bubble shooter; like Bust-A-Move but not as good. It very nearly is but it manages to circumvent such issues by offering a few moments of originality that help it to stand out on its own. It’s pretty tough though, which I suspect is linked to the fact that you can buy your way to success. As is customary, things start out fairly easily for players. You use a slingshot mechanism to throw bubbles upwards, dragging a finger back and releasing the bauble. It’s distinctly Angry Birds like, which makes sense. That brings with it a fairly good physics engine, ensuring you’ll never feel cheated by a shot. --Jennifer Allen
Five Nights at Freddy's 3
What sets this third installment apart from the first and second games is that it quite honestly feels like more of a game now. The original Five Nights at Freddy’s was something of a trailblazer (and is still super creepy) despite being rather simple, while the sequel was more involved but to the point of being messy and overwhelming. This time around there’s only one animatronic stalking the halls, which may make the game sound like a cakewalk but that’s definitely not the case. You’ll be able to keep tabs on “Springtrap” using a CCTV system much like in previous games, but now you can trigger audio clips to try and lure it into different areas (i.e. away from you). Trouble is the electrical systems are old and unreliable, so your audio, video, and even the ventilation may cut out at any time. --Rob Rich
Sid Meier's Starships
A game of Starships begins much like any of Sid Meier’s other simulations. You toggle settings like map size and overall difficulty, then you’re dumped into the galaxy to start expanding your empire. Although rather than picking a nationality you can choose between one of three factions (each with a different bonus that will give them an edge in certain situations), then between one of several leaders (also each with their own bonuses). On your turn you’ll be able to manage your conquered planets (i.e. build cities, planetary defenses, etc), spend resources to research new and improved technologies, upgrade your fleet of starships, and stop by unconquered planets to complete tasks and gain influence. And any decision you make can have a pretty significant effect on your progress. --Rob Rich
Card Crawl
Card Crawl is a card-based dungeon crawler that plays an awful lot like Solitaire. Although it doesn’t sound like the most exciting premise for a game, it’s surprisingly fun and challenging. The premise of Card Crawl is kind of fascinating because its card game inspiration is fully acknowledged within the world. Players aren’t dungeon crawling really, but instead are facing off against a monster in a game of cards at a pub. However, the card game being played is a representation of the hero as they battle through a deck of cards full of the things one might find in a dungeon. Players have to choose where to place three of four randomly dealt cards before being able to reveal three more. Cards in this deck can be gold, weapons, shields, potions, or (of course) enemies. In terms of where to put these cards, players can equip item cards into one of their two hands or stow it away in their bag, while enemies are dealt with by using weapon cards on them, using equipped shields, or taking damage directly to their character card. The goal is for players to clear all cards in the deck, while never losing all 13 of their life points. --Campbell Bird
Robot School-Programming for Kids
I can remember the very early days of learning BASIC in the library of my grade school. It was taught by an elderly librarian who struggled with this concept, knowing only slightly more than her newcomer students as she copied what she read from her teacher’s manual and the rest of us took turns typing in lines of code to move a curser around the screen, creating a crude, low resolution square. The effort that it took to produce this basic shape seemed like time not well spent as this was before computers were such a mainstay of life. This led me to believe at a very tender age that coding was a chore not to be bothered with. Fast forward more than thirty years and I am happy to say that techniques for teaching coding have improved immensely. My first grade son, who is taught coding in school, has really taken to a new app, Robot School, that impressed me in many ways. I admire the loose narrative this app provides. It stars R-obbie the Robot, who after surviving his spaceship crash, needs to collect energy from batteries to have the fuel needed to make the trip back home. --Amy Solomon
Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
AndroidRundown
Magic Cat Story
At first glance, it is a colorful production. The developer does not hold back with regards to making it look as vivid as possible, and the artwork is a cheery affair, with cute characterizations and spirited animations that don’t ask the player to take them too seriously. With regards to gameplay, the developer is smart enough to have a walk us through the game. there is an Evil Wizard about, content with changing people to animals. The idea is to free the captive folks, and this is done by smashing blocks. --Tre Lawrence
LIMBO
The environment is a huge element in the game; the stark coloring is curiously intriguing, with different shades of white and black blending in and out to create a delightfully murky 2D environment. The dark colors are pervasive, and hide all sorts of hindrances and helpers in their depths. The animations are smooth, and convey action themes in a reasonable matter. The gameplay itself is easy to understand; in a nutshell, one guides the character (using virtual controls) from left to right. This is, of course, easier said than done, because there are times one has think how to get through an obstacle to clear egress — and at other times, one needs to avoid lethal traps that end the run. The game gently gets one going with simple puzzles, and it’s not hard to glean the basics of advancement/survival. --Tre Lawrence
And watches? Who needs 'em? Check out the best trailers, video previews, and reviews of the week over on AppSpy.
Finally, this week Pocket Gamer has more tales from GDC, a review of Sid Meier's new strategy epic, the latest on Five Nights at Freddy's 3, and an elegy for PlayStation Mobile. RIP, buddy.
Top Eleven 2015 - Tips, Tricks, and Strategies for New Managers
Posted by Jennifer Allen on February 11th, 2015
Heads-up, coach:
Still on the fence about downloading this particular soccer/football manager? Check out our Top Eleven 2015 review!
Have you just downloaded Top Eleven 2015 - Be a Soccer Manager and you're not quite sure where to begin? Don’t worry, we’ll guide you through the basics so that you’ve got some idea when it comes to what to do next.
The Basics
- It should be obvious, but sign in via Facebook. Besides being able to play alongside friends, you’re also safe in the knowledge that none of your progress is going to be lost. And Top Eleven 2015 is a lot more fun when competing with friends.
- Learn what everything in the menu does. Top Eleven 2015 doesn’t have the easiest of tutorials to follow.
- Squad is there for setting up formations and tactics, as well as moving players around. Examine each player’s abilities as it highlights where they’re strongest and weakest. Contemplate whether you want to be a more defensive or offensive team, and plan accordingly.
- Training is where you’ll spend a lot of time. You can pick different training regimes for each of your players and even focus on one in particular (for a price). There’s a choice of three different training methods: match practice is best for honing tactics and boosting team play, cardio is great for general fitness boosts, and stretching reduces the chance of your players picking up injuries.
- The game’s pretty dependent on time, with Fixtures telling you when your next match is. You get bonuses for being around to watch a match so try to do that whenever possible.
- Transfers can be reliant on time too, with live auctions running out all the time. This is more something to focus on when you’ve got money spare, though. Early on, just focus on the players you have.
- You can upgrade your Stadium through the option of the same name. That can lead to more fans, which also means more money. Plus you can upgrade the pitch to reduce the chance of injuries, as well as boost team morale.
Escape From LaVille 2 Review
iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on December 15th, 2014
Our rating: :: DARKLY DULL
Escape from LaVille 2 wants to be moody and atmospheric, but it's really not that interesting.
Read The Full Review »
This Week at 148Apps: November 17-21, 2014
Posted by Chris Kirby on November 24th, 2014
Expert App Reviewers
So little time and so very many apps. What's a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.
SteelSeries Stratus XL
Pairing the Stratus XL is as easy as it is with pretty much any other MFi controller. You just turn it on, get your iOS device to find it, and you should be good to go. Then you start up one of the hundreds of compatible games and start playing. And it does play them all quite nicely. The controls are responsive, the button placement feels right, and it’s got a nice heft to it. The build quality is also rather impressive. Whereas other MFi controllers I’ve recently played around with felt sort of hollow and fragile, the Stratus XL feel dense and sturdy. You could probably hurt someone if you threw it at them, actually. [Note: 148Apps does not condone throwing your MFi controllers at anyone, for any reason. That’s bad form.] --Rob Rich
Fantasy Solitaire
That’s the main beauty behind Fantasy Solitaire. It uses artwork from fantasy illustrator Ian Schofield, and it shows. Each card looks impressive, with the artwork relating to fantasy characters being really quite delightful. Fantasy Solitaire rewards your success with more cards too, so it soon looks quite gorgeous. Otherwise, Fantasy Solitaire is a fairly typical game of Klondike Solitaire. Each turn involves you drawing three cards before figuring out the best place to put them. The trick, as always, is to try to get the Ace cards pulled out first for any chance of success. Controls are simple enough with taps and drags to place cards, plus an auto-complete button when you’re right near the end of a game. There’s no hints button though, so make sure you’re up to speed with this game type. --Jennifer Allen
Reckless Racing 3
Reckless Racing 3 is here, with driving dynamics that are as satisfying and addictive as ever as spot-on traction physics meets fun-fueled racing. There are 6 new and diverse locations that spawn 6 courses each, ensuring that players will still be kept guessing even though the backdrop might often remain the same. Combine that with the new Gymkhana event (specially laid-out courses that test driving skills), the same wealth of tweaks for controls and settings to enhance player experience, plus the recent addition of 4 reversible classic Reckless tracks, and what’s left is a driving game packed with features. --Lee Hamlet
Click Cam
Click Cam is an interesting new way of sharing photos in that it’s entirely random how it does it. It’s more of a curiosity than an app you’d spend great amounts of time with given its many limitations, but hey, it’s free, so that kind of works. All you need to do is enter a few simple sign up details before taking a photo and uploading it to Click Cam. The actual photo taking interface is pretty basic when it comes to options, but you can choose from a few filters once the image has been snapped. Once you’re happy with what you’ve snapped you can name it, then simply hit the red button so it goes off to some other user somewhere. You’ll never know where or really what the person thought of it. The recipient can rate it but you don’t get to find out how you fared. --Jennifer Allen
AffordIt
A simple interface is both a blessing and a curse for AffordIt. It means it’s very easy to use, but it also means that it lacks some important features that would make it really stand out from the crowd. One such pivotal feature is that AffordIt only allows for one format of budgeting at any one time. For instance, you can set things up to plan out your Christmas shopping, but you can’t then have a separate section for your regular outgoings. That immediately restricts AffordIt to one project at any one time. It does that one project pretty well, luckily. You can easily set a budget for whatever it is, before adding additional credits based on whatever comes your way. Have a Christmas budget organized but then you get a bonus at work that you want to set aside for that occasion? AffordIt makes it easy to adjust accordingly. Adding cases of expenditure is just as easy, with the app keeping it simple and focused on what the item is and its value. --Jennifer Allen
Toca Nature
Rightfully named Toca Nature, the app opens up with a fertile land ready to be transformed into the landscape of players’ imagination as they transform this area into different regions of their choice – be it hills created with a tap that can easily be built up into snow capped mountains, valleys, and even bodies of water, all of which will soon be inhabited by different animals. The effect is quite magical as one watches fish swimming and beavers climbing out onto dry land for the first time as life is brought to their personalized ecosystem. Trees can be planted that will attract a variety of creatures, be it bears, foxes, rabbits, deer or woodpeckers. An axe is also included as a clever way of arbor clearing and of having a chance to change the topography again and again – a helpful tool to be sure. --Amy Solomon
Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, head right over to AndroidRundown. Here are just some of the reviews served up this week:
AndroidRundown
Tank Invaders: Shmup Evolved
Despite its name, Tank Invaders: Shmup Evolved is neither a shmup, nor is it particularly evolved. It’s still pretty good though. The story and characters put McBane to shame with their corniness. The player becomes a missile commander for allied forces that are fighting against the Terror – as in, an organization that literally calls itself Terror. They employ lunatics and fanatics to their side, lacking but a swastika and the actual Devil as their commander to complete the image of a perfect enemy for the forces of democracy and everything that is good. Anyway, the player has to endure endless waves of enemies as they try to destroy the thingy that the player is trying to protect (what is that that we’re trying to protect, by the way?) by shooting a barrage of missiles onto advancing enemies. --Tony Kuzmin
Joinz
Joinz is a puzzle game with deceptively simple gameplay, starting out easy, but very quickly becoming a test for your brain, particularly that part that is responsible for not throwing violent tantrums when you fail to beat a high-score. The gameplay of Joinz is somewhat similar to Lines. There is a square field that has a single building block. The player can slide this block in four directions, making it travel until it hits an object or a border. Every time the player moves a block, another block appears on a random position on the field. Unlike lines, where the player has to create lines from the blocks of the same color to remove them from the field, Joinz requires the player to create one of the three shapes that pop up on the top of the screen. When the shape is complete, the player gets another one to make. As the player progresses, the shapes get gradually more complex, starting from simple tetris-like forms, to the complexities that fill up half of the game board. Also, appearing blocks start to get additional colors, making the field even more difficult to navigate. The player has to “jump” off of the existing blocks in order to create the required shapes. Don’t forget that once two or more blocks are connected to each other, it’s almost impossible to break them apart, so they’ll behave like a singular shape. --Tony Kuzmin
Ironkill: Robot Fighting Game
Ironkill: Robot Fighting Game wants you to fight; it might be the easiest directive to follow in handheld gaming. The gameplay boils down to combat. The initial run is a tutorial of sorts, and the gameplay is laid out with the help of an appropriately named intro robot. The fighting is works as player against a CPU opponent, and is a war of attrition: whoever depletes the other’s life bar first wins, and doing a damage is performed with the help of the control buttons at the bottom. One initiates a quick attack, one does a harder type of attack, and there is a defense button. --Tre Lawrence
And finally, what do you get for spending $3000 in Clash of Clans? What does the new Need For Speed game look like? Which punk rocker is a massive fan of F2P games? We answer all these questions and many more besides, over at AppSpy.
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